Context measures time in seconds, but sometimes it’s more useful to think of music in terms of whole notes, half notes, etc. This patch shows how to represent musical intervals with Context.
This patch shows how to create Markov chains in Context. Markov chains are at the heart of Context, and it is easy to use them in dynamic and custom ways using the Burst.
This patch shows how to make a Context which plays a melody and then rearranges it at random.
This patch shows how to use one Context to control another to achieve beat-slicing. It’s done here with a simple melody, but it could easily be done with a rhythm, sample, or anything.
This patch shows how to create a melody which has a different final note each time. I’m calling this a “logical melody” because Context can express it in a logical way, isolating the bit that changes from the bit that stays the same.
You’ll have to have Context installed in PD in order for this file to work.